Internal Document — Confidential
The Genethics Dossier
An introductory briefing for newly accredited agents.
Genethics Inc.
Founded under conditions still classified, Genethics is the only authorized operator of large-scale temporal simulations. Our mandate: to model the choices of every era — past, present, and projected — so that humanity may better understand the consequences of its decisions. Our agents — you — are the instruments of that mandate.
Agents & Accreditation
Every recruit begins with a guided tour of the facility. Once accredited, an agent is cleared to take on contracts across the full historical timeline. Accreditation is permanent. Discretion is mandatory.
Contracts Across Time
A contract is a self-contained simulation: an era — recorded history, lived present, or projected future — a location, an objective, and a cast of characters whose fates respond to your choices. Each contract is generated uniquely for the agent who takes it. Some agents specialise in antiquity; others run scenarios two centuries from now. Genethics audits the entire timeline.
Temporal Artifacts
Some simulations yield artifacts — objects of varying rarity that imprint themselves onto the agent's loadout and modify subsequent contracts. Rarities range from Rare to Legendary.
Glossary
- Agent
- An accredited operative authorized to enter temporal simulations.
- Contract
- A single simulated mission with a fixed era, location, and objective.
- Card
- An interactive moment within a contract — a choice, a character, or an object encounter.
- Era
- One of eighteen historical periods supported by the simulation engine.
- Object
- A temporal artifact carried between contracts. Imprints effects on the agent's loadout.
- Rarity
- The classification of an object — Rare, Epic, Mythic, or Legendary.