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Genethics

GEN//DOSSIER 00-Δ

Internal document · Confidential

The Genethics Dossier

An introductory briefing for newly accredited agents.

Simulation bay at the Genethics facility, rows of pods under teal light
Simulation bay 7, hall C. Long-exposure capture, cleared for publication.
01

Genethics Inc.

Founded under conditions still classified, Genethics is the only authorized operator of large-scale temporal simulations. Our mandate: to model the choices of every era, past, present, and projected, so that humanity may better understand the consequences of its decisions. Our agents (you) are the instruments of that mandate.

02

Agents & Accreditation

Every recruit begins with a guided tour of the facility. Once accredited, an agent is cleared to take on contracts across the full historical timeline. Accreditation is permanent. Discretion is mandatory.

03

Contracts Across Time

A contract is a self-contained simulation: an era (recorded history, lived present, or projected future), a location, an objective, and a cast of characters whose fates respond to your choices. Each contract is generated uniquely for the agent who takes it. Some agents specialize in antiquity; others run scenarios two centuries from now. Genethics audits the entire timeline.

04

Temporal Artifacts

Some simulations yield artifacts: objects of varying rarity that imprint themselves onto the agent's loadout and modify subsequent contracts. Rarities range from Rare to Legendary.

05

Incident log (extract)

Fragments cleared for trainee viewing. Genethics publishes them in a spirit of transparency. Nothing here should concern you.

  1. Cycle 118

    An agent reported meeting the same character in two unrelated contracts, four centuries apart. Review complete: no anomaly found. The pods perform as intended.

  2. Cycle 204

    Post-simulation inventory lists one (1) artifact unaccounted for. A recovery team was dispatched to the northern archive. File closed by order of the Director's office.

  3. Cycle 226

    Ether consumption in bay 7 exceeded projections by 12%, with no insertions logged that night. The vats were sealed and the figure reclassified as a rounding error. The fluid has been calm since.

  4. Cycle 231

    During debrief, an agent asked what happens to the people inside a simulation once the contract ends. The question has been withdrawn.

06

Glossary

Agent
An accredited operative authorized to enter temporal simulations.
Contract
A single simulated mission with a fixed era, location, and objective.
Card
An interactive moment within a contract: a choice, a character, or an object encounter.
Era
One of eighteen historical periods supported by the simulation engine.
Object
A temporal artifact carried between contracts. Imprints effects on the agent's loadout.
Rarity
The classification of an object: Rare, Epic, Mythic, or Legendary.
Ether
The cyan fluid that powers the simulation pods. Unstable, luminous, imperfectly understood. Handling is restricted to clearance IV and above.